English vocabulary in computer game player’s language
Marta Szymańska & Paweł Sporek, Poland, ID LLCE2016-335; The aim of the text is to present language of contemporary computer game player’s, a specially how they are using the English vocabulary. The paper presents a research which took place in primary and secondary school (10-16 years). The study included about 300 pupils. The researchers used a questionnaire to find the answer for the research questions. There was four complex questions concerning on:
- the preferences of lexical choices,
- the knowing of meaning,
- the skill of using certain vocabulary,
- the degree of rootedness in the national language,
- the skill of translating into Polish language.
The results of this research are presented graphically with different variables.
Key words: game player’s language, school, language borrowings, communication
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